SC-52TasksThe Rooms
Into the App Store
Accepted by Apple. Pay the developer fee, have the game's Claude submit, then write it up here.
Michael's Apple developer account was accepted on October 6. With Google's already through, both developer accounts are now accepted. No game is live on either store yet: the first one is still waiting out Google Play's review.
In order
- Pay the Apple developer fee. Paid by Michael on October 6, and Apple marked the enrollment complete the same evening. Ready to submit.
- Submit Void Signal. It is the first game going to Apple (Michael,
October 6). Its own Claude builds, signs and submits it from
its folder,
games/void-signal, and comes back here with what was sent and when. It already has a store kit indocs/store/(listing, icons, screenshots, checklist) and installs on a phone as a web app, but it has no Capacitor wrapper yet, so that comes first. - Brag about it. Once it is submitted, a piece here: what went in, how long it took to get from an empty folder to accepted on both stores. Every date and step read off the record, not remembered.
Worth knowing
From SC-34's notes: an iPhone build has to be compiled and signed on a Mac, and Apple rejects an app that is only a wrapped website, so a real native feature is what gets one through.