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SC-26TasksThe Rooms · Audio and Video

What the jukebox page is once the player leaves it

The page becomes the trigger and the playing happens elsewhere. It still has to feel like the machine.

SC-25 settles whether the audio survives navigation. This is the other half of the same decision: if the thing that plays lives in the layout, then /jukebox is where you press, not where it plays — and a page that is only a trigger can end up feeling like a form.

The part that is not optional

Whatever shape this takes, the page has to show live state. Walk back into /jukebox while something is playing and see a page that does not know it is playing, and no amount of chrome rescues it. Everything below assumes the page reads the player rather than owning it.

Five ways it could go

1. One player, two sizes. The same component lives in the layout the whole time and simply has room on this page — expanded here, collapsed everywhere else. The feel comes from continuity: you watch it shrink as you walk out. Nothing is duplicated, because there is only ever one of it.

2. The machine here, a receipt everywhere else. Full jukebox chrome on the page — the rack, the codes, the deck — and a deliberately plain strip elsewhere that only says what is playing and offers Stop. The page is the instrument; the bar is just proof it is still running.

3. The now-playing room. Invert it. The page leads with what is playing, large, and puts the rack underneath. Coming back to /jukebox feels like walking back into the room the music is coming from, rather than returning to a menu.

4. The shelf. No transport controls on the page at all — no play, pause or scrub. It is browsing: what is here, and a line about why. Pressing one hands it to the bar and that is the end of the page's job. Honest about what it is, and the pleasure is in choosing rather than operating.

5. The keypad. The interaction is the feel. Selection codes come back and you enter one — A1 — and the machine takes a beat before it drops. Slow and physical on purpose, on a page that is otherwise nearly empty. Everything after the press belongs to the bar.

What to weigh

Options 1 and 3 make the page and the bar one thing, which is the least code and the least chance of two players disagreeing. Options 2 and 5 make them two different things on purpose, and buy character with duplication. Option 4 is the only one that does not pretend to be a player at all.